This is a different kind of Bitchwork post.
Most weeks I show you the boring work my own AI did for me. This week I want to show you something someone else built with AI that stopped me cold. A real person, a real project, a real thing you can load in a browser and play. Then I am going to hand you the exact steps so you can try the same approach.
I did not build a wrestling card game. But someone did.
Here is what happened.
A developer on Reddit named u/AndyNemmity posted in r/ClaudeAI in March 2026. They used Claude Code and a toolkit called claude-code-toolkit to build a wrestling card game. Not a sketch. Not a mockup. A live, playable game at play.wrestlejoy.com. They said people found it through Google and played it.
The core took about two weeks. That is what they reported.
Two weeks from nothing to a playable card game that real strangers found and played on their own.
And here is the part that matters for you. You do not need to be a developer to follow this method. Claude handles the code. You handle the ideas and the steering.
What building a game the old way costs you
If you have ever thought about building a game or an app, you know the math does not work.
Hiring a developer costs serious money. A simple prototype can run thousands of dollars before you even know if the idea is good. Then you pay for changes. Then you pay to fix bugs. Then the contract ends and you still do not have what you pictured.
Learning to code takes months. Most people who try to learn stop before they finish a working anything. The gap between "I have an idea" and "here is the thing" is too wide.
So the idea sits in a notes app. The game that would have been fun. The tool that would have saved hours. The thing you kept meaning to build.
AI closes that gap. Not all the way. A working prototype is not the same as a polished product. But for the core of a thing, for proving the idea works, this approach is real.
What you get in this one
I broke the method down so a total beginner can copy it. By the end of this post you will have:
The exact setup you need to start with Claude Code.
Copy-paste prompts based on the reported method (the original prompts were not shared in the thread, so these are examples that follow the same approach).
The steps in order, from a blank folder to something that runs in a browser.
The honest list of what AI cannot do, so you do not get burned.
You do not need to know how to code. That is the whole point.
Quick and honest note before we start
This story comes from a Reddit comment by u/AndyNemmity in r/ClaudeAI, March 2026. The two-week timeline and the detail about strangers finding and playing the game are self-reported. I did not independently verify the build or the timeline.
The prompts below are examples based on the method they described. They did not share their exact prompts in the thread.
Also worth saying clearly: a game prototype is not a finished product. Before you show anything to real users, you need human playtesting, a hosting check, and if you use any licensed names or brands, a rights review. AI does not handle any of that.
Behind the paywall, you get the full how-to:
The 5 steps in order, from setup to live URL.
All the example prompts, ready to copy and paste.
What to do when Claude breaks something (it will).
The things AI flat-out cannot do for you, and why pretending otherwise will waste your time.
A steal-this recap so you can apply this to any game, quiz, or tool idea.
Subscribing unlocks the rest of this exact post right now, not just future ones. If you have had an idea for a game, a tool, or a simple app sitting in your head for months, this is the post that shows you how to actually start it.
The full walkthrough is below the paywall.
Click the button, subscribe, and the locked section below opens right away. You get this article now.

